How does the mistakes
There is a lot of wind made it that players should stop as much as possible errors, but they are not really explained what happens to these messages.
In fact it is so that a player, when it issues an error message, usually heard nothing more of it. Some nobles can issue a written (automatic) mail if you have selected a message, but that's about it.
So: What actually happened with my error message?
now something we look behind the scenes.
error messages may be set so like this:
error Here's something wrong
typo Here's a typo
detail I noticed something here, but that is not so important. I wanted it even mentioned
lob I like really good!
If you look at an object (or an animal) refers, it is for all practical when the error message relates to this subject:
error & object This thing is broken ...
typo & object missing something here ...
It's nothing new, perhaps in the man pages or error messages because you schonmal sold itself.
These messages can thus refer to an object or not. If you do not object by object & has mentioned, this applies internally as if the message on the field relates , one on the stands now.
Thus, a remote error message ends up in a database - a kind of newspaper for error messages when you want. These can all nobles with their ZFehler tool read and edit.
This database is divided into several areas (also called Folder error). This distribution reflects approximately the tasks of the nobles.
Roughly, the task areas of the nobles :
Every noble cares first about his private life (such as his work space that never gets a player to face) - so it is for each player a Private Folder error.
Dukes serve a small area like a city or island, and are thus responsible for the error folder that region.
Prince responsibility responsibility for entire continents (domains) and they support their dukes at work in their folders and process all error not duchies classify defects and the affairs of the Duke does not occupy posts.
Kings take care of their race and their associated errors folder.
There are also a couple of separate projects, with project leaders.
Finally, there is the error folder of the administrators, mainly for Understanding (the most common commands, combat, basic objects, ...) is there, but in the land and all the rest can.
If you now so sent a message, it is assigned one (or more) tasks. Therefore, it is useful to an object & refer to when you can it, because the error lands immediately to the operator, who is also responsible. Without an object & the error is the field where it was assigned, and arrives at the supervisor of the region (which is usually in the Duke).
Now we must add, however, that noble error can move from one area to another, and that a message that sold false was, sooner or later finds its way to the proper editors. Players are often afraid that their message is lost. This happens rarely, I must say.
Keep going. The message has now reached the processor. This will see sooner or later. Depending on the urgency and its own priorities, he is dedicated to her then.
nobles often try to recreate the first error message specifically, they exchange their comments in writing into the database and with colleagues from above.
If the error was corrected, the message is finally processed as marked. You may optionally one player an Note can be said is that his message has been edited. Although I think it a good style, which unfortunately is not all nobles.
But it can also be otherwise:
Most error messages are long stay. This may be because there is nobody to take care of at the moment around the affected piece of code, it may be because the message is not really important and things are brought forward or the coach is simply overloaded. But it is also possible that a message is complete nonsense - then it is usually simply deleted. The player learns anything about it.
"Why do not I know of my message? More players would perhaps encourage more to set error. "
stimulate a dialogue between players and programmers, of course, is always desirable, but in principle be integrated into the error handling process is not that simple: Most problems have a technical background or have interrelationships ; length, which are too complex. The Mail on processing an error was a good step in the right direction - and a good compromise between players to show that something happens and they do not look at it as such to give. Otherwise, a player can not understand by definition what is necessary to correct the error (he needed insight into the code - and then called his nobles).
If a noble course, has to ask, he may appeal to the player. This usually happens by email. We wish there were ways to engage more constructively player here.
" How long do you need to edit my message?"
This can be very different. In an active tutor (and a simple mistake cause) that can quickly . Go In more vulnerable areas, a fix last them until he has again found a nobleman who wants to support this discussion. (Example: The Orkland was not long maintained until last year took over as Aleph)
Sometimes an error can be processed only after years. It happens and you have to view it optimistically: After all, the error is not lost or been forgotten.
critical things should of course be solved faster, and longer if something really goes wrong, then it may help to make more pressure (and to remind the nobles). If in doubt, a problem still to settle again.
"Who processing my mistake? "The responsible
nobles you can piece together most, if one reads in the list of active gopher nobles. Description corrections and difficulty puzzles are part of the Duke, as well as problems of a very specific item that exists only in one place. Problems with all items of the same genus (such as all weapons) must be resolved by the administrators.
Most interaction typically have players with their race kings. This will take care of the soul commands (all to express emotions) and descriptions the player does
"And what is now a hole in space-time structure?"
At the end of the day is a LiRZG only to note that a (technical term) error has occurred. Players see the LiRZG, but at the same time, an error message is generated automated manner, a so-called runtime - a runtime error. be
LiRZGe as manually remote error, also worked at some point or deleted.
Friday, August 28, 2009
Thursday, August 27, 2009
Wednesday, August 26, 2009
South Park Stanley Cup Guitar Intro
deurusaus @ 2009-08-27T10: 25:00
spent the first evening the group together at a beach on the banks of the Spree
In the morning we learned the best tour guide of all time and peoples Angela Krell, who showed us Berlin, however, such as that all were in love with this city, and not surprising when in love, then ...
evening we forget about our main tasks is not ... we are preparing our projects!
During our walking tour "Russian traces in Germany," we visited Russian Embassy. One can not talk about them, you mus see it once ... It's worth it for sure!
We make everything together: a walk, learn many new and interesting to play and eat, for example, beach volleyball, even if it is optional.
We go to the beach together too! Theater we visit and get familiar with the actors! That's great! We get culture shock of Berlin and that makes us so fun !!!!!!!!!!!
Travel to Dressd can be compared to a little adventure - the was like a new world for us .. very different from Berlin ... Thank you Judith and Fabian !!!!!!!!!!!!!!!!
Some of us could take over the care of children in the house and Adenauer as a reward got a photo with Federal Kant activist from Germany!!
Sunday 16 August 2009
The delegation of 2 sibirieschen cities of Krasnoyarsk and Tomsk came to Berlin ... It was not the first time that missing part, projects between Interra and fresh air eV were held, but always there is something special - a new little life experience, the participants from Germany and Out Land 2 weeks together. The life that brings joy, happiness, impressions, surprises ...
And now we can see what the program has had for the group because sometimes the pictures more than words can tell ...
Our arrival: subgroup Krasnoyarsk Airport Schönefeld Subgroup Tomsk Airport Tegel
about 13.30 clock collection by the host families and the leaders in airport
All are excited and expectations ... what is next? ..
The delegation of 2 sibirieschen cities of Krasnoyarsk and Tomsk came to Berlin ... It was not the first time that missing part, projects between Interra and fresh air eV were held, but always there is something special - a new little life experience, the participants from Germany and Out Land 2 weeks together. The life that brings joy, happiness, impressions, surprises ...
And now we can see what the program has had for the group because sometimes the pictures more than words can tell ...
Our arrival: subgroup Krasnoyarsk Airport Schönefeld Subgroup Tomsk Airport Tegel
about 13.30 clock collection by the host families and the leaders in airport
All are excited and expectations ... what is next? ..
spent the first evening the group together at a beach on the banks of the Spree
In the morning we learned the best tour guide of all time and peoples Angela Krell, who showed us Berlin, however, such as that all were in love with this city, and not surprising when in love, then ...
evening we forget about our main tasks is not ... we are preparing our projects!
During our walking tour "Russian traces in Germany," we visited Russian Embassy. One can not talk about them, you mus see it once ... It's worth it for sure!
We make everything together: a walk, learn many new and interesting to play and eat, for example, beach volleyball, even if it is optional.
We go to the beach together too! Theater we visit and get familiar with the actors! That's great! We get culture shock of Berlin and that makes us so fun !!!!!!!!!!!
Travel to Dressd can be compared to a little adventure - the was like a new world for us .. very different from Berlin ... Thank you Judith and Fabian !!!!!!!!!!!!!!!!
Some of us could take over the care of children in the house and Adenauer as a reward got a photo with Federal Kant activist from Germany!!
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