blog, the Round Table and dissenting concepts
Is not that fine? Now that blogs are more Avalon jumped out of the ground, you can read every day a new item!
Almost every day new information, practical Tips or background thought to the MUD.
As one can hope that the colleagues and the Avalon Insider all maintained a certain stability and our common will give readers much food for enjoying on average. Ultimately, of course
is about having fun at Avalon.
But the one or more other players like the tips, the other might find it interesting to read background, who knows ... The more diverse we are, the great we are!
course, I would hope that one or the other (perhaps new ) player also starts his blog - That would be something: to be able to look at Avalon back in the eyes of a newbie. If necessary, we are talking about someone you know. As difficult as this is not. Others do it first.
wanted to today's entry of Hokuten I say one more thing: Compared with the situation 5-10 years ago, the Round Table certainly meager reception (where you also must not forget here that there was at that time also lean phase and a Personnel High around 2003), but: An interesting observation was that, for example in the last two years has been not much less noble work was done. At least not much less how to when comparing the number of active nobles might first think. The upcoming work load that is have a few taken up and lifted.
This has inevitably led to a concentration, better planning and management for some projects - or perhaps made this possible? In any case, a different attitude towards projects can be observed as it was a few years. We have learned MUD development with different eyes to look at.
This can be seen also in the development of this blog. One of the first article was about guild balance - as it were our first attempts by the get out supremacy of the clerics. But the point is that back then the considerations for the first time they had globally and was not based more on fine-tuning of a feature of a guild: it no longer was about having a noble anschraubt screw this one for its area of responsibility, but the fact that at first makes you think about the connections with other parts of the game. How can affect various guild / guilds / races against each other and how to categorize it. First results were our new guild circle, first lines of features, many exchanges to guild skills. Internal Containing tools, which were really essential.
Today we are still a good bit further. Even if players can not see our efforts and exercise. Also, because new global ideas are first specified and go slowly into the consciousness of the nobility: What Balance is really in the game? So far, Avalon's balance was based on a comparison with the status quo usually limited perspective of the declining nobility. Can you perhaps control of the other side and think about what connections are basically complementary effects and what it thus a system must be to restrict them or compensate? How do I bid high players still a varied game experience? What is fun? How do I make the game fluid for newcomers? What makes it really fun?
One must always keep in mind our limited resources. Even the most diligent nobles could only take care of Avalon in her spare time. Therefore, such large changes last forever. One must understand
that nobles are just starting to develop for the MUD to see with new eyes.
The reason is that many now have have looked outside the box. The fact that the games genre with the MMORPG has become so popular, there is so much to experience treasures. So much information, you can tap into. What can you learn from the competition and what are our qualities and where we differ?
As this is nunmal if you do something long and often thought about it, makes it is better to miss the point. This applies to the concepts do make for the direction we're taking for Avalon and the operation has become less noble. Because of this (to go back to on Hokutens journal) was a diminution in the active round table in recent years not to feel so strong when you are measuring in their achievement.
And also was the nobles density few months ago, even better, perhaps you can see at the moment only a seasonal effect. Adererseits the very high concentrations of nobles have long been there and will eventually show signs of fatigue, as everyone does, and disappear gradually. So it has finally coming forth. One should therefore consider whether you know someone who would recommend which one to go to ennoble.
Speaking fatigue ... Hopefully, the next posting more structure ...
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