Saturday, October 10, 2009

Port Royale 2 Multiplayer?

The cheap death (background)

In his blog, it has Braveheart already written a timely manner, so I had to micht not hurry with this information: Death is no longer punished with permanent Statsabzügen. There are only a temporary copies (which say that we decrease the hour).

And also, and this is not unimportant, statues are now vulnerable for about 30 seconds after solidification. All this does not alter some of the emergency behavior of players, but ultimately is not so bad, because death is not even such consequences as before. It's a give and take, win at the players as a whole.

Because I did not report on it soon, I have now is the time to tell something about the background:

Until the year 2004 into the death but it permanent deductions, but since the stats increasing the vorzü possible to script was (cough, cough ...) this was the most HLPs (high level player) no problem. Most experienced players had their Statsskripte and used it to Zweities play up and hold on to their Freshers Maxstats. Only the young players suffered from the fact that on the one hand did not know how to increase the stats, and therefore twice under each death they learned.

From 2004, the scripts of the stats has been much more difficult. The long part to the fact that the criteria were changed slightly and a heuristic came into play, the more difficult the Statsskripten.
(I must add here that the exact behavior is very secret, I can not confirm that is really - these are only partially confirmed rumors). Now the death of high and small players was similarly hard - for high players actually much harder because they lost everything - and sometimes meant months of dedicated play until they could regain the old status. Finally, you could theoretically lose up to a death in 30% of Stats (permanent).

This state has made continuous for criticism. The game was high for player one big factor frustrating. And that is ultimately not healthy. Although you will always remain a certain challenge in the game, not that all the goals in the game too easy, too easy to reach are - that would be too boring - but you also do not want excessive obstacles. It does not make any sense to a player who is ultimately so there for the fun, for many months to punish them for something. So

were turned back at that impediments are now in a new way that seems the Round Table in general more elegant. The Skriptererschwerungen remain in the system, thereby ensuring Statssteigerung, the more natural (rather than artificially scripted) shows, however, death has lost its game to stop role. The effect is that this time, not just those high benefit players like that know how skriptet you the stats, but also young players.

And that's doubly good because just newcomers have to learn enough and try to still cope with the frustration of too coarse long-lasting regression.

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